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Autodesk Maya 8 software,
the newest version of its Academy Award-winning real photo texturing, 3D modeling, animation
and rendering solution. Maya has been used by a variety of clients,
including BMW, CNN, Disney, Epic Games, Industrial Light & Magic, Midway
Games and Weta Digital, to create breathtaking 3D imagery for feature
films, interactive games, broadcast graphics and industrial design.
real photo texturing Maya 8 meets the demands of next- generation productions by
addressing the real-world production challenges 3D artists are currently
facing. Maya 8 will be showcased at the real photo texturing Autodesk booth #1706 at SIGGRAPH
2006, August 1-3 at the Boston Convention Center.
Marc Petit, real photo texturing Autodesk's Media & Entertainment vice president, said, "3D
artists are tackling some overwhelming challenges right now, such as
dealing with huge, increasingly complex data sets while moving to
next-generation game development platforms and having to deliver even
more photo-realistic imagery. Teams are getting bigger and require
sophisticated collaboration and data management tools. Autodesk Maya 8
addresses these production hurdles by combining a flexible platform with
a highly optimized real photo texturing software core, boosting
productivity and improving pipeline efficiency."
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Real photo texturing and
outsourcing walkthroughs:
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3d realistic
modeling delivers high-quality 3D visualizations for the most competitive
prices. See real photo texturing search terms for more details:
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Real photo texturing search
terms and testimonials
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Maya 8 offers
a combination of 64-bit support, multithreading and algorithmic
optimizations that enable real photo texturing artists to load massive datasets and interact
with them more efficiently than ever before. Key areas of the software,
including skinning, draw tessellation, and subdivided polygon proxy
meshes, have been multi-threaded to scale with the number of processors
or cores available, thereby accelerating formerly time-consuming tasks
on today's workstations and those of the future. "real photo
texturing, Autodesk Maya 8
software's 64-bit support has opened up a world of possibilities by
allowing our artists to manage very large scenes," said Jack Brooks, VP
Technology, Walt Disney. "Maya 8 is an integral element of our 64- bit
pipeline. We used the beta in pre-production for an upcoming film. Being
able to extend Maya's real photo texturing functionality through the API allowed us to
customize it to meet our demanding requirements."
Maya 8 offers a host of productivity advancements, real photo
texturing, particularly for
modeling and texturing. The Transfer Polygon Attributes feature enables
modelers to transfer UVs, color per vertex (CPV), and vertex position
information between surface meshes of differing topologies. This is
particularly useful when working with two different real photo
texturing versions of an object or character, e.g. one that is
high-resolution and one that is low-resolution. In addition, new and
improved workflows and tools such as Polygon Bridge, multiple edge loop
insertion and enhanced UV layout help maximize real photo texturing
productivity for the most common tasks. |
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